Students Faculty & Staff Parents Alumni


Intramurals

Kickball Rules

I. Start of Game
II. Timing
III. Scoring
IV. Mercy Rule
V. Pitching
VI. Kicking
VII. Base Running
VIII. Out of Play
IX. Fielding
X. Sportsmanship
XI. Unsportsmanlike Conduct
XII. Unsportsmanlike Conduct Penalties


I. Start of Game

A pre-game coin toss will determine home and away status. Game must begin as quickly as possible; teams are not permitted pre-game warm-ups.

II. Timing

  • Games will consist of six (6) innings or a 45-minute time limit. No inning shall begin 45 minutes after the game begins.
  • To prevent stalling tactics, an inning has officially started when the last kicker scores or is put out of the previous inning.

III. Scoring

  • A run is scored when a runner safely reaches home plate, prior to an inning or half-inning ending.
  • A team may score a maximum of eight (8) runs per half-inning.
  • Scoring and kicking order is the responsibility of the teams, not the umpires. We suggest each team keep the box score for themselves and the opposing team to ensure both teams are batting according to the order on the score sheet.

IV. Mercy Rule

After four (4) complete innings (or 3.5 if the home team leads), if a team is ahead by 17 or more runs, the game will be called. After five (5) complete innings (or 4.5 if the home team leads), if a team is ahead by nine (9) or more runs, the game will be called.

Due to the maximum of eight (8) runs per inning, if one team is ahead by one (1) more run than the number of outs remaining for the opponent in a traditional six-inning game (or the current inning if the 45-minute time limit has been reached), the game will be called.

V. Pitching

  • Teams will pitch to their own kickers. A member of the defensive team may position themselves no closer than three (3) feet from the pitcher to act as a fielder.
  • Pitchers of the kicking team will not be responsible for playing defense. When the pitcher is struck by a kicked ball before it passes a member of the defensive team, the kicker will be called out and runners must return to the base occupied at the time of the pitch. If, at the umpire’s discretion, the pitcher interferes with any part of a defense’s play, the umpire may call out a runner or the kicker as appropriate.
  • The pitcher must be a member of the offensive team (i.e. legally signed in).
  • Only two (2) pitching changes are permitted per half-inning.
  • The pitcher may receive three (3) warm-up pitches prior to the first inning. Warm-up pitches are prohibited at all other times. Infield practice is not permitted prior to any inning.
  • The pitcher must stand with at least one (1) foot in contact with the pitching line until the ball leaves the pitcher's hand. The pitch shall be underhand at a slow to moderate speed. “Bouncies” are permitted.
  • Each kicker will receive a maximum of three (3) pitches. If the kicker allows three (3) pitches to pass without kicking, he/she will be called out.

VI. Kicking

  • All players (maximum of 8) will kick each inning. Therefore, up to eight (8) outs may be recorded during a team’s offensive half-inning.
  • The kicking order may change each inning.
  • The offensive team is responsible for notifying the defensive team when the last kicker is preparing to kick. If the final kicker kicks without announcement, that kicker will be ruled out and the inning will end. All runs scored on the play will be nullified.
  • When the last kicker of an inning kicks, play reverts to regular “two (2) out softball/baseball play.” Therefore, the inning will end when ANY out is recorded (when the kicker is put out or any base runner is put out). The inning will also end when the defense is in possession of the ball while touching home plate. No tag is necessary at home plate during the last kicker’s at-bat. No runs will score when a force out is recorded during the last kicker’s at-bat.
  • The kicker must contact the ball behind the kicking line. If, in the umpire’s discretion, the kicker contacts the ball past the line, the kicker will be called out and runners will return to the base occupied at the pitch.
  • Any foul ball is an out.
  • There are no walks.
  • A kicked ball must go past the bunt line in front of home to be in play. Balls that come to rest inside this area or are fielded (touched by a defensive player with any part of the body above the waist) in this area are considered foul and an out will be called. Once foul or touched, the ball will be dead and runners must return to the base occupied at the time of the pitch. Fly balls caught in this area are also dead and runners do not have the chance to tag up.

VII. Base Running

  • Base runners may leave a base as soon as a ball is kicked.
  • When the base slides away from its proper position (when a runner goes into it sliding feet first), the runner is assumed to be on the base and not in jeopardy to be put out unless they try to advance. If the player slides headfirst, they must hold on to the bag to avoid being called out.
  • If a base runner goes out of the base path to avoid being tagged, they are out. A player is not required to slide into a base, however, a player may not deliberately or otherwise crash into, or “take out,” a fielder who is attempting to make or complete a play. If this happens the runner is out and the ball is dead. No runner shall advance because of the interference. If the umpire determines the act is flagrant, the runner shall be ejected from the game.
  • If a kicked ball strikes a base runner who is in fair territory and not in contact with a base, they will be called out. The ball will be dead, and the kicker will receive first base. All other runners will only move if forced.

VIII. Out of Play

  • Overthrows: All runner(s) will be awarded two (2) bases from the last base legally touched. The award will be governed by the position of the runner(s) when the ball left the thrower's hand.
  • Catch and Carry: If a player catches a fly ball in playable territory, then goes out of play with the ball in their possession, the runner(s) advance one (1) base (if intentional, runner(s) advance two (2) bases).

IX. Fielding

  • No more than six (6) players may be positioned in the infield area prior to a pitch being kicked. Two (2) players must begin in the outfield area.
  • Each team must provide a catcher. The catcher must field from behind the kicker and is considered one (1) of the six (6) infielders.
  • The “fielding” pitcher must remain behind the pitching rubber until the ball is kicked.
  • All field players must stay behind the pitcher while the other team is kicking.
  • The kicker is out in situations similar to softball/baseball (force-outs, fly-outs, etc.). In addition, a runner is out when they are hit below the shoulders by a thrown ball. Any runner hit above the shoulders (neck, head) is safe. In the case of a head shot, play continues but the runner who was hit above the shoulders is NOT liable to be put out until after they touch the next base. However, if the runner intentionally uses their head to block the ball or ducks and is hit above the shoulders, the runner will be called out (the ball is immediately dead and all runners return to the base they last touched).
  • In the event a fielder intentionally throws and contacts a runner’s head, the play will be immediately dead and the fielder will be ejected. The runner will be awarded home and all runners on base in advance of the runner hit by the head shot will score.
  • There is no infield fly rule and all caught balls must have a tag up for a runner to advance.

X. Sportsmanship

The team captain is responsible for the actions of his or her team and their spectators. Additionally, the captain will ensure that his or her team is familiar with the rules of play and intramural policies and procedures. Sportsmanship is a vital component for success in every intramural contest. Participants and spectators are expected to display good sportsmanship toward opponents and the Intramural staff at all times.

XI. Unsportsmanlike Conduct

Participants and spectators shall not commit acts of unsportsmanlike conduct. This includes, but is not limited to, arguments with staff, flagrant fouling, fighting, etc. before, during or after a contest. No player or team shall:

  • Use foul or derogatory language, threaten or verbally abuse any other participant or Intramural employee before, during or after the game.
  • Participate in a game for which he or she is ineligible.
  • Argue or talk back to the Intramural staff. Only the captain should address an official, and only in a courteous manner.
  • Intentionally strike, push, trip or flagrantly foul another participant, spectator or Recreational Sports employee.
  • Mistreat the facility, equipment or supplies.

XII. Unsportsmanlike Conduct Penalties

  • Any participant displaying unsportsmanlike conduct will be issued either a conduct warning or Intramural Supervisors.
  • Verbal Warning Resulting in Incident Report – Conduct Warning
  • Ejection of Participant With/out Warning – Ejection and a 10 point bonus to the opposing teams score
  • Two (2) Ejections or Three (3) Verbal Warnings - Forfeit of game
  • There are no Co-Rec modifications. Kickball is played as an open league.
Fitness Center

Emerson's Fitness Center

Explore all that Emerson's Fitness Center offers students—including personal training. Watch now »