Emerson UnCommon Results
In Fall 2014, the Emerson College community was invited to play Community PlanIt: Emerson UnCommon. Community PlanIt is a game that was developed by the Emerson Engagement Lab for use in large-scale, inclusive planning processes, and it has been used in city of Boston, across the country, and around the world. We are proud that Emerson was the first college in the country to use Community PlanIt to inform its strategic planning process.
Emerson’s goals in playing the game were to:
- Gain broad community input into our strategic plan, especially on questions related to academic excellence, civic engagement, internationalization and global engagement, and innovation;
- Develop community ownership of the plan and its goals;
- Gain knowledge to inform our planning and shape community conversation.
Michaele Whelan, Vice President of Academic Affairs; Andy Tiedemann, Vice President of Communications & Marketing; and Christina Wilson, Project Manager for the Engagement Lab discuss the results.
We accomplished what we set out to do, hearing from several hundred members of the Emerson community, who answered game questions and engaged in robust conversation about them. The summary report of what we have learned from Emerson UnCommon is now available both here on our strategic planning webpages and on the Emerson UnCommon game page.
We encourage everyone to read the report, study the data, and use those data to help shape your experience at Emerson College. The Vice President and Special Assistant to the President is also available to meet with departments and groups on campus interested in engaging with the data and learning more about how to use the Community PlanIt platform for further planning purposes.
President Lee Pelton at the November 2014 Emerson UnCommon game finale event.